Tag Archives: VR porn videos

Questions from AVN about VR Porn

How mature is the VR adult market right now?

The adult VR market is very, very green, largely because the entire VR space is even greener. Honestly, if you’re someone with a $.99 pair of Google Cardboard, you are an Early Adopter. Early majority? That on-ramp is miles down the road.

Anissa Kate Wearing Gear VR Headset

Is it ripe to be pursued vigorously by affiliates and content producers or are some other things needed before real growth will be possible?

Continue reading Questions from AVN about VR Porn

Tech Advisor’s Complete Guide to VR

This article by Lewis Painter gives readers a primer on virtual reality. It includes a section on smartphone-driven VR, desktop-driven VR, VR games, VR apps, and, of course, VR porn, where BaDoinkVR is mentioned alongside PornHub, with whom we collaborated in March 2016.

The more articles like this written and posted, the better off everyone in the VR space is.

Pussy Cat wearing Google Cardboard on BaDoinkVR geisha VR porn set
BaDoinkVR guiding VR uptake

VR Porn Transcript from Kiiroo Interview

Can you tell us a little bit about yourself, and how you got into the industry?

I hail from the United States, and got my start in this industry in 1998. I was living in Los Angeles at the time, and was initially hired by one of the first adult (i.e. porn)Internet companies in the world to write erotic copy for their web properties. This was early on, so content was primarily photographic, and corresponding copy was a necessity. I eventually took the position of Creative Director, and the company itself was acquired by a publicly traded company in the US focused on TV and satellite distribution of adult content. 

Black & White photo of August Ames wearing Gear VR headset

Can you tell us something about Badoink?

BaDoink.com (we call it BaDoink VIP now) was launched more than 10 years ago as a subscription-based website. Its focus was more on the delivery of content than the production of content. The site had thousands of videos, of course, but all of our R&D was put into tech. We created the BaDoink Ultra App, a companion software for desktop that allowed subscribers to access all the content of the site via the app, avoiding the web entirely. And it had a number of features which were pretty cutting-edge at the time. For example, a DVD burner for creating compilations, a media encoder for converting files to different formats, a download manager, and even a DLNA media server, allowing one to stream any video to any network-aware device in the home. The site was successful, but its greatest success came later, when the smartphone market opened up. BaDoink was among the first sites in adult to be optimized for smartphone, and we optimized it well. The results were mammoth growth for the brand and the company.

Can you tell us something about Badoink VR?

BaDoinkVR is a subscription-based website offering exclusive virtual reality content. We produce all the content, as well as the player software needed to watch virtual reality content on smartphone or desktop. The site launched in July 2015, and has been growing quite impressively ever since. We were among the first virtual reality porn sites to go live, and the first to offer free Google Cardboard with every subscription. At minimum, we add 1 new video every week—often more. 

Are you satisfied with the state of the Sex-Tech industry as of 2016?

Well, to me, Sex-Tech IS the industry. Sex-Tech, it’s a more modern, more accurate name for the “Porn Industry.” If your trade is adult entertainment, technology is a huge part of your business (by that I mean software and web development, traffic optimization, design and UX). Any successful company, any new company making a go of it must see tech as key to their survival and longevity. Gone are the days when studios could just be studios—produce great content and tacitly rely upon third parties for distribution. And I would argue that, in the case of all successful companies in the space, the ‘tech’ comes before the ‘sex’ by a great margin. That was an awfully long preface to addressing your question. I am satisfied with the state of the industry. There are a number of reasons to be upbeat. The tech itself, be it virtual reality or teledildonics, is exciting. I can’t speak with much authority on the latter, but where virtual reality is concerned, Sex-Tech is leading much of the innovation. Sex-Tech is the only industry with a VR business model. Another reason to be optimistic: the media has really embraced Sex-Tech in a way that it never has in the past. It’s covered by mainstream presses in an unprecedented manner. This subject, previously taboo, is now part of the pop-cultural conversation. In addition, there’s the changes we’re seeing on the popular free porn sites. Those sites that forced the industry to rapidly grow up, or, taking a more pejorative tack, brought the industry to its knees, are doing a better job of working with studios than ever before. So, again, plenty of reason, to be optimistic.   

In your opinion, what kind of challenges does Sex-Tech face, inside and outside the industry?

The industry itself is made up of literally thousands of small companies around the world. Add to that the fact that so many of these companies are scratching and clawing to grow, to survive, it makes it difficult to build consensus, to bring everyone under one umbrella—for example, for the purpose of lobbying, and affecting legislative change. As well, as refreshing as it is that the mainstream media is fascinated by us, and talking about us, VCs and Silicon Valley tech companies continue being very hands off, pretending we don’t exist.   

Geekwire Q&A About Virtual Reality Porn (unedited)

Could you briefly summarize the current state of porn in VR?

Virtual reality porn, at its best, illustrates the potential and promise of virtual reality better than any other medium. If you compare a good virtual reality porn video to any 2D porn video, the difference is so stark, so immediate, so undeniable, so visceral you can’t help but surrender to the possibility that this new tech is the next big mass communication medium. “VR is interesting, but everything seems like a demo.” One hears that sentiment a lot, and it’s not off the mark. Most VR programs hitting the market today are simply demos. With porn, that is not the case. VR porn videos are complete, entertainment products—with beginnings, middles, and ends. They don’t exist to demonstrate how interesting the tech is, they exist to entertain a mass audience through use of the tech.

Google Cardboard on Katie Morgan
Katie Morgan loves BaDoinkVR

Continue reading Geekwire Q&A About Virtual Reality Porn (unedited)

VR Porn QA for German magazine FitForFun.de

Most of the VR movies you are offering are 180° movies. By when do you think you will have a higher amount of 360 ° movies? 

That’s difficult to say for a couple of reasons. We are shooting 180° 3D stereoscopic videos because the consumer is not requesting 360° versions. Our member base is very vocal. We know this because we maintain a feedback forum for members behind the paywall. The 360° 3D stereoscopic videos we shoot are great for trade shows; they convey the WOW factor, but the fact is, from a practical standpoint, most users are lying prostrate when watching our videos, so seeing what’s going on behind them is not so interesting. Further, 360° 3D stereoscopic videos are more expensive to produce, and because of limitations in camera and stitching technology, the quality is never as good as you want it to be, never as good as what’s possible at 180°.

Anissa Kate wearing pair of google cardboard for BaDoinkVR shoot

We can’t use a camera like the Nokio Ozo—as one example—because the frame-rate on a camera like that is only 30fps. That’s fine if you’re shooting landscapes, but if the subject matter is a few inches away from you, and indulging in speedy gyrations, it’s insufficient, and bouts of VR sickness would be pervasive.  

Continue reading VR Porn QA for German magazine FitForFun.de

Back from VR Porn Press Tour in New York City

I just returned from a business trip to midtown, where I was interviewed by a pair of journalists in my suite at Dreams Midtown. Place was a bit of a nightmare–at one point I got out of bed, put on a bathrobe, walked across the hall, and asked some loud neighbors to keep it down–but the interviews went great. The topic was VR, specifically Virtual Sexology, and both journalists seemed quite engaged by the content. I must say it was humorous and surreal. Not every day that journalists come up to your room to watch VR porn, and then discuss what they watched.

Zoe Doll with google cardboard loves virtual sexology
Virtual Sexology: Sex Therapy for the 21st Century

Daydream District Q&A about BaDoinkVR and VR Porn

Thanks for the great coverage, guys

1.) Please tell us a bit more about Badoink VR. Since when does the VR department exist? What were the first VR headsets you supported? What do you support now?

BaDoinkVR was launched in July 2015. We decided to throw our collective hats in the ring towards the end of 2014, when we first got our hands on Google Cardboard. Once we dropped in a smartphone, and looked through those duo-convex lenses, and saw 3D stereoscopic video for the first time, we were blown away. We thought, “This might be the next big thing.” So that was the moment. Shortly thereafter, the R&D kicked off. On the content side, we began learning how to shoot. On the development side, we began developing the VR players needed to watch virtual reality content on any device. At launch, BaDoinkVR.com, by virtue of our native mobile player and desktop player, was able to support all available devices, so that included Gear VR and all smartphone-driven headsets, Oculus Rift and, when it launched, HTC Vive. We’ll be ready to support PlayStation VR and the Google Daydream platform when the time comes as well.

Continue reading Daydream District Q&A about BaDoinkVR and VR Porn

Future of VR Porn QA with an affiliate webmaster

Congratulations on winning the 2016 XBIZ Award for the best adult virtual reality site, especially since it’s the first time this has been a category. Why do you think your site beat out the competition?

BaDoinkVR is the brand of record, and has been for more than a year. Where the mainstream media is concerned, we do a great job representing the industry. We’ve been covered by everyone from Rolling Stone to Forbes. So that’s key. From my perspective, we shoot the most immersive VR content. There’s also the technology aspect. In addition to producing the content, we created the player software needed for viewing VR content: a native app in iTunes App Store and Google Play, a browser-based app for streaming on Android and iOS, and a desktop app compatible with HTC Vive and Oculus Rift.

Continue reading Future of VR Porn QA with an affiliate webmaster

VR Porn Article in Business Next China

Published today

This is my quote: 必增加。另外,第一大VR成人網站BaDoink執行長格萊德(Todd Glider)也曾分享拍片的難題,「降低暈眩感是第一個大挑戰,當開始拍攝VR影片時,必須處理很多問題,包括雙眼瞳孔和視覺中心的距離、鏡頭的移動。」用戶看片時感覺很自然,但背後其實是需要多種專業一同精心設計的產品。

This articles discusses porn’s role in shaping technology, how popular a search term and entertainment option porn is, before segueing into VR porn. It posits that perhaps VR porn will save the porn industry, but that there is no guarantee. The cost of producing a VR porn video is twice the cost of a non-VR porn video. And the market for VR is still tiny compared to the market for non-VR porn. While the market will continue to grow, it is going to take quite some time for VR gear to be as pervasive as smartphone or tablets or desktops.

VR porn saves the AV industry

Engadget Article Touches on VR Porn

Released today, Engadget on the bandwagon. Porn’s role is crucial to the successful rollout and mass-consumer uptake of virtual reality. Fond of Opace Rob’s quote. Hand-holding, when it comes to quantum leaps forward, is a necessity. The Henry Ford quote is mighty appropriate.  As far as the speed at which the tech will evolve, in spite of my hedging in public spaces, I agree that it will move faster than anyone expects. Foveated rendering is coming. This will make VR uptake increase dramatically, and will positively impact the market for VR porn. It will also, simultaneously, serve as death knell for porn as torchbearer. Increased market size begets greater gaming investment in VR game development. And when that happens, gaming will take up the torch.

Staring into the future of VR Porn
Staring into the future of VR Porn