Tag Archives: Porn

Facts vs. Friction: VR Porn’s Role in Data Commercialization (part 1)

Many, many months ago a gentleman approached me via Email, curious as to whether BaDoinkVR was interested in sponsoring an event in Europe. We talked about VR porn, our progress, my hopes. When I alluded to our formidable traffic volume, and subscriber base, the guy immediately changed the subject, away from sponsorship, and into data commercialization. The sale of data, more

Porn star Miriam Prado posing as mystic and wearing Google Cardboard to watch VR Porn
Have no fear: VR porn data is VR data

Data commercialization is not something my company ever considered. It was never on our radar. Perhaps, a blind spot. More likely, the fact that we haven’t, historically, had user data that would be of any commercial value played a key role.

Continue reading Facts vs. Friction: VR Porn’s Role in Data Commercialization (part 1)

EAN Talks VR Porn with BaDoinkVR

EAN logo

When compared with traditional forms of entertainment, how many users are currently already using VR gear to watch adult entertainment?

It’s impossible to provide accurate data. Anyone who says they have that data is being somewhat disingenuous. The market at this point is very, very small because the number of consumers in possession of a VR headset is infinitesimal, compared to smartphones, desktops and tablet computers. Broadly, it’s important to remember that, for all the fanfare, hype and truly inspiring VR programming available, VR as a tech is still incredibly embryonic. All of the excitement it garners is worthwhile and valid and appropriate, but what we’re most excited about, what’s worthy of all that excitement is the signals splintering off the tech. It’s not about what’s here now.

On a patio, Katie Morgan studies a pair of Google Cardboard
What the devil is VR porn?

How will this change in the near future? When do you expect that VR will reach user numbers close to what we see today with computers, TV or smartphones?

The release of PlayStation VR is worth celebrating. Google Daydream, even more so. The levee breaks once eye-tracking comes to town. That makes foveated rendering possible. And once video resolution can be managed in a manner that does not require everything in your field of view to be displayed at max resolution, the demands on processing power will drop enormously, and many more consumers will be in the position to afford higher-end devices. When will VR gear be as commonplace as computers, TVs or smartphones? I think we’re a decades out, honestly. Consider that we all know one or two people who live without TV, live without a smartphone. They’re curiosities. They’re noteworthy. We’re still at a point where it’s noteworthy if someone owns a VR device.

Let’s talk a bit about the hardware. The most widely used way right now for VR could be solutions similar to Google Cardboard, since these are the easiest, and by far cheapest solutions. Is the quality of such devices good enough for VR porn?

At BaDoinkVR, we were the first to give away Google Cardboard with every subscription to our VR porn site, but these are, to put it colloquially, gateway drugs. They don’t deserve a place on the shelf alongside your other gadgets. They’re here to give you a taste, and encourage you to purchase something better—like Gear VR, Oculus Rift, HTC Vive. That’s what makes the release of Google Daydream so exciting. Most people are not going to jump from cardboard to Oculus Rift or HTC Vive. They’ll jump to a mid-range device. Up until recently, that meant Gear VR, and Gear VR,  good as it is, works with only a few Samsung phones. With Google Daydream, we see many, many more manufacturers agreeing to release phones supporting the platform. That gives the entire market a nice kick.

What art the minimum requirements a VR headset and the hardware should have to create an enjoyable experience for the user?

Any smartphone released in the last two or three years, with Google Cardboard, or cardboard equivalent, is sufficient to enjoy VR porn. However, the average consumer is not going to watch VR porn in lieu of non-VR porn until, at minimum, they’ve acquired a device that is mid-range or higher.

Other solutions from Oculus, Sony or HTC are far more pricy. Does the user see the difference? And will he be willing to pay the higher price to watch adult entertainment on these devices?

The experience on HTC Vive and Oculus Rift is, hands-down, superior to the experience on Cardboard, or Gear VR, or any smartphone-driven solution. As far as willingness to pay a higher price, I believe that anyone considering the purchase of one of these high-end devices, when listing the pros and cons of purchasing, he or she definitely puts ‘VR porn’ in the plus column.

I doubt that those companies actively support porn on their devices, if they not even try to obstruct it all together. How easy or complicated is it to enjoy VR porn on Rift, Sony VR or the Vive?

Watching VR porn on the HTC Vive and Oculus Rift is as easy as watching VR porn on a smartphone, if not easier. In fact, BaDoinkVR even offers its own desktop player to subscribers. Watching VR Porn on PlayStation VR is also possible with BaDoinkVR, though, at this point, the process is a bit more convoluted.

Will the consumers readily pay for VR content?

They will and do. BaDoinkVR is already profitable, and consumers, at large, see VR content as something separate from ‘normal’ porn. At this point, scarcity certainly has a hand in that. But it’s also an acknowledgement of the quality. Video sharing sites, which are the reason that consumers haven’t expected to pay for porn for nearly a decade now, are lowest-common-denominator channels of distribution. They’re McDonalds and Taco Bell. VR porn, by comparison, is sitting down at the best steakhouse in town.

How will the market for VR porn develop within the next year?

It will continue to grow, the result of more devices hitting the marketplace, the result of more people experiencing virtual reality for the first time. Once you’ve tried it, VR porn leaves a lasting impression. The challenge for everyone in the VR space is convincing people to put those goggles on for the first time. Once he or she does, there’s no going back. They never look at porn the same way again.

 

Costa Rica Star Talks About Trump VR Porn Parody

Jaime Lopez wrote this piece on the Donald Trump VR Porn parody for the Costa Rica Star. Lopez was nice enough to acknowledge the press release came from BaDoinkVR (BaDoinkVR is in PornHub’s shadow in most of these posts). He also touched on some of the humorous elements incorporated into the video, and embeds the 2D press conference video as well.

Edyn Blair stars as Sarah Palin in BaDoinkVR's VR porn Donald Trump sex tape parody
Edyn Blair as Alaskan Native Sarah Palin

KINK-E Magazine Talks VR Porn

Q:  Share with us what BaDoink is all about?

BaDoink initially launched in 2006 as a premier online adult entertainment site, and CM Productions’ first big product. We tried, from the beginning, to focus on content delivery, rather than the content itself. So R&D went into developing software and features to ensure your porn, through BaDoink, is available everywhere you are.

We created the BaDoink Ultra App, a software application for the desktop with features like private browsing, a download manager, wireless streaming to any TV in the house, a DVD burning application, even an iTunes exporter that allows you to view any video downloaded on any iOS-powered device.

In the last four or five years, mobile has been a big focus. We’re pretty confident that our mobile members area is the best in the biz; we’ve got apps in the iTunes App Store and GooglePlay Market, too.

Our brand has grown dramatically over the past few years, so in 2013 we expanded our offering to an online magazine focused on the convergence of technology, lifestyle and sex and destination for the tech savvy adult. We’re keen to be perceived more multi-dimensionally, and the magazine is key to accomplishing that goal.

All of the explicit content on BaDoink is and will stay behind the pay wall. Our editorial focus is on lifestyle, technology and sex. We’re always going to have something for everyone, be that politics, health, fun and entertainment, whatever; when you open BaDoink, you’ll be opening a window onto ALL aspects of today’s world.

Q: Why did you find a need for this type of magazine?

In an era where true, journalistic integrity is being sacrificed on the altar of click through metrics, manifesting as click-bait strategies, there’s a need for strong content; and we surmise we’re just the organization to service that need.

Our mission is to provide quality, entertaining and informative articles covering lifestyle, technology and sex. Playboy ruled this world in the 20th Century, but it’s 2014. Time for a new bunny.

Forbes recently called us the 21st Century bunny; an honor to the utmost. Playboy has long heralded some of the world’s greatest writers, among them Ivor Irwin, who writes for us now. But really, for the longest time, getting published in Playboy, it meant you’d more than arrived as a writer; it meant you’d made it. That said, the only pressure is to deliver the best quality product possible. We are picking up where not only Playboy left off but the “state-of-the-state” of journalism today as well. Our editor-in-chief, John Lane’s credo sums it up well: What was once hidden under the bed is now at home on the coffee table.  We are serving up savvy, chic and sophisticated news; we’re not a “one-click wonder“.

Q: How do you differ from Playboy?

It is a different time and that’s why we saw the opportunity to do something more, and profoundly different, just like Playboy did in the early 50’s. Today, adult-oriented content is part of the pop cultural discussion. It was always a form of entertainment, but the taboos that prevented it from being viewed as an acceptable entertainment form are being swept away.

One of the biggest issues for companies like Playboy, and even Penthouse, was that it took them so long to jump on the Internet bandwagon, to surrender to it, to embrace it for what it was: a game changer of the highest order.

And I don’t think you could call it short-sighted on their part. The bigger the change, the harder it is for a big organization to react. Hindsight is 20/20. Plus, nobody really knew for sure back in the 1990s how far this thing was going to go. It just appeared, seemingly out of nowhere, and proceeded to change the world.

The difference with us, and why we truly get it, is that CM Productions is first and foremost a technology company, an Internet company. I personally know a little something about print publications, but that’s because I’m old. The web is the platform we know. That’s how we’ve always gotten our message out; that’s where our products live.

As we expanded into different entertainment sectors, adult being one of them, we achieved our greatest success through optimizing the user experience. The content itself was secondary. Ensuring that every surfer was greeted by a user interface and experience that was easy-to-use and suited to their unique device, that was where we put our resources. Now, with the magazine, we’ve upped the ante: Usability. Critical mass. High-quality content.

The medium’s a huge part of the equation. Print, not long ago, generated the topical information; today it’s the internet, and it’s a much different experience.  Design. Speed. Interactivity. Immediacy. As always, if you don’t have great stories, your shelf life is limited. But that’s only part of it. Lacking an experience that is immediately immersive and intuitive, immediately engaging to the online reader, it’s just as deadly. You’re quickly a historical footnote, no matter how good the journalism.

Pando Daily also articulated very well that BaDoink is the “internet’s answer to Playboy”.  And, as I like to say, if BaDoink were a person she’d be smart, sophisticated, surprising, a little mysterious. She’d be full of convictions, insight and wit. Welcome to BaDoink.

Q: There was an internet rumor about malware was found with one of your apps. When things like this happen, how do you handle this to assure the public that you’re a reputable business?

I’m glad you brought that up; it’s an issue we’ve been working relentlessly to resolve. On Wednesday, May 7, one of our developers discovered that the BaDoink brand and logo was being used to spread the Reveton/IcePol Ransomware. We reacted immediately, identifying the site that was distributing the ransomware, then contacting our corporate council, who took action to remedy the situation. He alerted the site’s hosting company, and submitted a DMCA takedown request. He contacted the FBI’s cybercrime division. He sent a C&D to the owners of the domain names as well.

BaDoink.com’s desktop software application, “The BaDoink Ultra App,” has been cornerstone to the BaDoink brand and member experience for years. We’ve also created mobile apps that are sold through the iTunes App Store and the GooglePlay Market; and they are marketed EXCLUSIVELY through the iTunes App Store and the GooglePlay Market.

So the notion that our brand or our software applications are being falsely associated with anything malicious is something we take seriously. It goes without saying that neither BaDoink.com, nor our company, CM Productions, LLC has anything whatsoever to do with this exploit, and, as stated above, we are doing everything in our power to ensure the entire issue is resolved.

Q: Any advice for anyone who experiences bad press/publicity?

Get in front of the story. Take immediate action and ownership of the situation. Any message, good or ill, can spread like wildfire. You need to act and react as quickly as possible to ensure you’re in control and staying in constant communication with your audience; be it followers on social media, recurring site visitors, stake holders at all levels.

Honesty is always the best policy though because the truth is out there. And whether you’re a celebrity, company or an ordinary person, that truth will inevitably rear its head. People, viewed individually or as parts of larger groups, are a pretty forgiving lot. They’re going to find out anyway. So it’s a lot easier to triage a PR disaster if you’re straight with them.

Q: Tell us about the girls being featured on your site?

The girls in the magazine are starlets who’ve headlined scenes for BaDoink HD Studio. They’re all working in Los Angeles, and they run the gamut: there are fresh, new faces and AVN award winners. The talent is picked by Dinorah, our content manager, based in the Barcelona office. She storyboards the scenes, and Nick Melillo, an industry vet if there ever was one, organizes and shoots them.

Q: Would you feature someone in your magazine that has had bad press in the past?

In a heartbeat. I mean, ‘bad press’ is subjective. If somebody slams a celebrity in a blog post, and that blog post generates buzz, enough buzz to increase that celebrity’s brand, is it bad press? And with the myriad news organizations out there, you’re pretty much assured as much bad press as good press, and vice versa.

Q: What are BaDoink’s plans for the next year? What goodies do we expect to see?

We see a very bright future ahead at BaDoink. We’re currently working on a redesign for a more interactive online reader experience. That’s part one.

We’re also launching a new channel, Xposure.tv, a new subscription-based adult site geared towards the new generation of sexy and savvy travel lifestyle. Touted as the next-gen “Girls Gone Wild”, it blends the sophistication and innovation that BaDoink is known for in technology and adult entertainment. Xposure.TV is built on 100% exclusive content shot in 1080p. It follows the carnal exploits of one of Europe’s most highly regarded porn producers, Conrad Son, throughout exotic vacation destinations.

Xposure.TV is presented to adult surfers as a web series, with episodes focused on romps through different locales. Over the course of season one, Conrad and his band of amateur, fun-loving girls tour Spain and Spanish islands like Ibiza and Mallorca.

They don’t just visit these European hotspots then repair to a nondescript hotel for sex. Scenes are shot everywhere.  Sex in boats on the Mediterranean.  Sex in cars tearing up the coast. Conrad even rented two private jets for one scene. Two prop jobs. He’s in one of them shooting across the sky at a girl in the cockpit of the other plane masturbating. It’s an industry first and we can’t wait for everyone to see it. That’s part two and well part three we will be announcing later this year.

Overall though, from a purely editorial / magazine stand point, there are online periodicals that arrived recently, like The Onion, not so recently, like The New York Times. Both are part of the larger ‘conversation.’ “I read it in The Onion,” that means something. “I read it in the Times,” that means something, too. “I read it in BaDoink?” Sounds more than reasonable to me.

The Register Takes a Bite out of BaDoink

Jasper Hamill penned this article in the Register in response to my Open Letter to Google, first printed in BaDoink.io, and reprinted here in this blog. The letter was written to protest Google’s decision to block porn from Ad Words, specifically because it was the result of their bending to the wishes of a socially conservative organization in the states. First time I’ve ever been compared to a pig–not that I have anything against pigs.

QA about new BaDoink magazine venture

EAN — Todd Glider, CEO, CM Productions

CM Productions is one of the leading online companies, meaning you are heavily involved with innovative technology and marketing. Now you have also decided to become a publisher in the traditional sense of the word – albeit in a digital environment. What was your motivation to take this step?

 Since 2002, we’ve been designing, building, and pushing innovation in and out of the adult sector. As a company founded by tech visionaries, that’s our core R&D focus; that’s our competitive advantage in this market. And that’s largely the reason BaDoink, under the CM Productions umbrella, boasts one of the most robust platforms, and quickly ascended to one of the top brands in the business over just a few years.

Continue reading QA about new BaDoink magazine venture

Forbes Covers BaDoink

Notable for being the first mainstream media source to profile us, this article is Going way back to 2014. This pre-dates our virtual reality endeavors, and at the time, virtual reality, let along virtual reality porn, wasn’t on our radar at all. This Forbes article was focused on our efforts to create an online magazine in BaDoink.io, the world’s first magazine devoted to furthering the SexTech revolution. Unfortunately, good as the magazine became, traffic proved difficult to acquire organically, and we ultimately abandoned the magazine altogether. It does exist today, but exclusively as an SFW touchstone for discussing all things VR porn and BaDoinkVR.