This review of Google Daydream View, penned by Jamison Cush, is thorough and comprehensive. There are no mentions of VR porn or BaDoinkVR, but that can be forgiven. When I read an article, and note that kind of omission, I’m always inclined to blame the editor.
He praises the design and feel of the device, as well as the intuitive remote. Unfortunately, there are some damning drawbacks to the new Daydream Viewer, specifically an unimpressive 110° field of view and insufferable amount of light leak. Light leak, in all HMDs, in this nascent stage of VR development, is unavoidable, but Cush points out that in the case of Daydream Viewer, the leakage is flood-like.
I take all of his comments to heart. What worries me about this write-up is that it underscores a persistent Google deficiency: they simply fall short when it comes to developing physical devices.
Of course, even if Daydream Viewer never improves adequately enough in subsequent iterations, all is not lost. So many manufacturers are on board with the Daydream platform, and I reckon many of those will develop their own headset, and maybe most of those will be vastly better than Google’s.
Still, it does not make for the best first impression, especially if you’ve been called the Gear VR Killer for nearly a year.
When compared with traditional forms of entertainment, how many users are currently already using VR gear to watch adult entertainment?
It’s impossible to provide accurate data. Anyone who says they have that data is being somewhat disingenuous. The market at this point is very, very small because the number of consumers in possession of a VR headset is infinitesimal, compared to smartphones, desktops and tablet computers. Broadly, it’s important to remember that, for all the fanfare, hype and truly inspiring VR programming available, VR as a tech is still incredibly embryonic. All of the excitement it garners is worthwhile and valid and appropriate, but what we’re most excited about, what’s worthy of all that excitement is the signals splintering off the tech. It’s not about what’s here now.
How will this change in the near future? When do you expect that VR will reach user numbers close to what we see today with computers, TV or smartphones?
The release of PlayStation VR is worth celebrating. Google Daydream, even more so. The levee breaks once eye-tracking comes to town. That makes foveated rendering possible. And once video resolution can be managed in a manner that does not require everything in your field of view to be displayed at max resolution, the demands on processing power will drop enormously, and many more consumers will be in the position to afford higher-end devices. When will VR gear be as commonplace as computers, TVs or smartphones? I think we’re a decades out, honestly. Consider that we all know one or two people who live without TV, live without a smartphone. They’re curiosities. They’re noteworthy. We’re still at a point where it’s noteworthy if someone owns a VR device.
Let’s talk a bit about the hardware. The most widely used way right now for VR could be solutions similar to Google Cardboard, since these are the easiest, and by far cheapest solutions. Is the quality of such devices good enough for VR porn?
At BaDoinkVR, we were the first to give away Google Cardboard with every subscription to our VR porn site, but these are, to put it colloquially, gateway drugs. They don’t deserve a place on the shelf alongside your other gadgets. They’re here to give you a taste, and encourage you to purchase something better—like Gear VR, Oculus Rift, HTC Vive. That’s what makes the release of Google Daydream so exciting. Most people are not going to jump from cardboard to Oculus Rift or HTC Vive. They’ll jump to a mid-range device. Up until recently, that meant Gear VR, and Gear VR, good as it is, works with only a few Samsung phones. With Google Daydream, we see many, many more manufacturers agreeing to release phones supporting the platform. That gives the entire market a nice kick.
What art the minimum requirements a VR headset and the hardware should have to create an enjoyable experience for the user?
Any smartphone released in the last two or three years, with Google Cardboard, or cardboard equivalent, is sufficient to enjoy VR porn. However, the average consumer is not going to watch VR porn in lieu of non-VR porn until, at minimum, they’ve acquired a device that is mid-range or higher.
Other solutions from Oculus, Sony or HTC are far more pricy. Does the user see the difference? And will he be willing to pay the higher price to watch adult entertainment on these devices?
The experience on HTC Vive and Oculus Rift is, hands-down, superior to the experience on Cardboard, or Gear VR, or any smartphone-driven solution. As far as willingness to pay a higher price, I believe that anyone considering the purchase of one of these high-end devices, when listing the pros and cons of purchasing, he or she definitely puts ‘VR porn’ in the plus column.
I doubt that those companies actively support porn on their devices, if they not even try to obstruct it all together. How easy or complicated is it to enjoy VR porn on Rift, Sony VR or the Vive?
Watching VR porn on the HTC Vive and Oculus Rift is as easy as watching VR porn on a smartphone, if not easier. In fact, BaDoinkVR even offers its own desktop player to subscribers. Watching VR Porn on PlayStation VR is also possible with BaDoinkVR, though, at this point, the process is a bit more convoluted.
Will the consumers readily pay for VR content?
They will and do. BaDoinkVR is already profitable, and consumers, at large, see VR content as something separate from ‘normal’ porn. At this point, scarcity certainly has a hand in that. But it’s also an acknowledgement of the quality. Video sharing sites, which are the reason that consumers haven’t expected to pay for porn for nearly a decade now, are lowest-common-denominator channels of distribution. They’re McDonalds and Taco Bell. VR porn, by comparison, is sitting down at the best steakhouse in town.
How will the market for VR porn develop within the next year?
It will continue to grow, the result of more devices hitting the marketplace, the result of more people experiencing virtual reality for the first time. Once you’ve tried it, VR porn leaves a lasting impression. The challenge for everyone in the VR space is convincing people to put those goggles on for the first time. Once he or she does, there’s no going back. They never look at porn the same way again.
Virtual Sexology was featured in Indian e-paper Deccan Chronicle. The article provides a bit of background, recent history of Virtual Reality, acknowledging that porn is once again leading. The writer also suggested that VR, or virtual reality, is no longer an unfamiliar term to the masses. One of my talking points, for some time now, has been the opposite. And while I think I’m correct, and I’ll continue making that talking point, my hope is that Deccan Chronicle knows more than I–the sooner this tech is familiar to everyone the better.
PornHub’s foray into virtual reality, adding their VR porn category, and giving away free google cardboard is also touched upon. BaDoinkVR’s Virtual Sexology is mentioned right afterwards. Alas, this is is another paper that doesn’t recognize the fact that PornHub would not be in virtual reality at this point without BaDoinkVR tech. But so it goes. That is what happens when you align yourself with the biggest name in porn, and it’s hardly a terrible thing.
Published July 21, 2015, this article covers BaDoinkVR’s giveaway of 10,000 units of Google Cardboard. A New York Post article is referenced, where CEO Todd Glider is quoted, and they reprint the step-by-step cardboard assembly instructions.
In this article, Android Authority talks about our FreeVRGoggles.com promotion, where we gave away 10,000 pairs of Google Cardboard in order to 1. expose more people to the magic that is VR, and 2. call attention to our new VR porn site, BaDoinkVR.com. Author Edgar Cervantes also acknowledges porn’s pivotal role in tech.
Published in Re/Code July 19, 2015 , and authored by Carmel Deamics, this article reveals BaDoinkVR’s giveaway of thousands of pairs of Google Cardboard, an announcement made in tandem with the launch of VR porn site BaDoinkVR.com. Todd Glider gets a quote in this article as well. Being in Re/Code is quite a thrill!
Published in VentureBeat July 18, 2015 , Ruth Reader encourages VentureBeat readers to go to FreeVRGoggles.com to get Google Cardboard for free from VR Porn site BaDoinkVR.com. 100% Free goggles with no strings attached whatsoever, courtesy of BaDoinkVR.