VR Cosplay Porn & the Derivatives Market

CM Productions, LLC recently launched VRCosplayX.com, a virtual reality porn site focused on fulfilling myriad cosplay fantasies. The site includes interesting parodies of games like Grand Theft Auto, Pokemon Go, Overwatch and League of Legends.

Such a site doubtless appeals to any fan of adult entertainment. The talent is attractive, the VR production value is high, and the sets are creative and inventive.

So best of luck in that regard. I reckon it will be a very successful venture.

I mentioned derivatives in the title, because it is something I’ve been thinking about of late. Mostly because of the marijuana reform bills that succeeded in the last election–arguably one of the few positive outcomes from that dark day.

I’m not in the marijuana business, and I’m not likely to get involved in any segment of it, but it is intriguing to ponder from a derivatives position. The notion that marijuana may be legalized at the federal level in the none-to-distant future. One can’t help but wonder about the businesses that will spring up as a result. Consider, for example, the beer, wine & spirits sector. There are plenty of business, plenty of people, making good money on it, and most are not the brewers, vineyards or distilleries.

Now as far as derivatives of VR porn, I stumbled upon one a couple of days ago. A VR Cosplay Porn blog: VRCosplayMate.com. Naturally, I was happy to see that this blogger, who calls herself Logan Legend, was promoting VRCosplayX.com. Truth be told, she’s got few choices since VRCosplayX has a corner on the VR Cosplay porn market.

Her blog focuses on the individual videos. She reviews them, in great detail, and she puts the reader there because each review turns into an erotic story that walks the reader through every nook and cranny of each scene. Funny. Original. Innovative. Impressive.

So here’s to you, Logan Legend. I’ll keep reading you if you keep writing!


PhoneDog Sizes up Virtual Reality

Anna Scantlin (@PhoneDog_Anna) penned this post for mobile tech journal PhoneDog.com. In it she reviews the Gear VR headset, and then sizes up, more broadly, the larger  Virtual Reality space.

She compares setting up Samsung’s mid-range device to the experience of readying to use Google Cardboard, and then describes the experience of playing horror games in VR.

Black man in bedroom wearing Gear VR hedset, looking shocked at what he sees

Scantlin’s opinion? Downright scary. And she admits to being a person who is no stranger to horror games. I must experience one of these horror programs myself. Everyone describes them as powerful, immersive, and frequently, too horrifying.

Parenthetically, I’ve come across horror genre junkies who’ve tried horror in VR and view the heightened level of fear these programs precipitate in the pejorative, as if they reach a level of intensity that goes too far, is “unnatural.”

She also expressed satisfaction with less incendiary VR experiences like Ocean Rift and Star Chart.

However, in summary, Scantlin refers to virtual reality as a novelty, at least, for the time being. This observation, somewhat widespread, may get many a VR champion’s dander up, but it shouldn’t.  We are, and will be for some time, “wicked 1.0.” My only criticism of this post? She overlooks the impending widening of the mid-range headset field. Oculus Home and Gear VR already have a competitor in Google’s Daydream and Daydream View. Prices should drop.

As for her criticism of the bulky form these HMDs manifest? Impossible to argue with, and we’ve just got to wait. The day will come when strapping on an HMD doesn’t make one look or feel like he or she is wearing ski goggles in the living room–but not soon enough.

Sputnik News Explores Virtual Sexology

Once again, I’m late in acknowledging this press coverage, months late in fact.

Sputnik News posted this colorful article about virtual sexology in its Society section, positing that as virtual reality (VR) enhances audience engagement, porn is the first industry pushing the envelope.

Case in point: Virtual Sexology from BaDoinkVR, an exposure therapy solution that broadens the scope of erotic entertainment, promising to make people better, more attentive lovers.

Virtual Sexology star August Ames holding Kiiroo's Onyx approaches male performer
Virtual Sexology: Coming to a Bedroom Near You

The article talks of porn stars as sexual mentors, with August Ames the first, and by no means the only. Others certainly coming, their talents enlisted to spread the gospel of a sex positive lifestyle through education and VR porn.

Sputnik News does acknowledge that Virtual Sexology, on the face of it, appears to only target men. And how could it not be perceived that way? It’s from a male POV. I wonder, in retrospect, whether we should have split the program in half. Then it would have seemed more gender neutral. Might have been a good idea. But speaking of POV, hindsight gives one 20/20 vision.

Time was a factor though, and splitting the program up into two points of view would have likely required two days of VR porn shooting, if not a good deal more  pre-production work.

This isn’t to say that Sputnik was being pejorative in its observations. The article is even-handed, and via quotes from myself, indicated that it is BaDoinkVR’s goal to create more productions tailored more evenly to both sexes.

Parenthetically, props to the writer–anonymous unfortunately–for the fresh observation that the term teledildonics sounds like it was birthed in the Star Trek universe, alongside gadgets like the Food Replicators and Medicinal Hyposprays.

There are also some nice quotes in the article attributed to the Hernando Chaves, the sex therapist BaDoinkVR enlisted to write the script and oversee the virtual sexology production.

So thanks for the coverage Sputnik News! Virtual Sexology has arrived, and the first installment is only the beginning!


Motherboard Lukewarm on Virtual Sexology

I’m very late in discussing this article, released in August 2016, but better late than never right.

Vice Motherboard has covered virtual reality porn and BaDoinkVR extensively over the past two years. They were on the set, for example, when we produced a behind-the-scenes look at a VR porn shoot in 2015.

More recently, I was interviewed by them again, this time by Lux Alptraum. The article evinces a high degree of skepticism, which is certainly fair. Alptraum takes aim at, among other things, the messaging associated with Virtual Sexology: Become a better, more attentive lover. We’re equating good-loving with having a hard penis which is, indeed, reductive. I don’t agree that that’s what we’re doing.  In fact, I’d say she’s being pretty reductive herself.

Alptraum also makes a point of noting that the program, while purporting to be for both sexes, is from the male point of view. This is undeniably true, though I did tell her our second installment in the Virtual Sexology series would be from the female point of view. The fact is that in advance of having a marketing specifically for virtual sexology, traffic to the Virtual Sexology program is overwhelmingly male, largely BaDoinkVR subscribers.

However, thanks to journalists like Lux Alptraum, the exposure grows beyond the male demographic to include adults of both sexes. So, I can only say thanks for the coverage, Alptraum. Know that this was our first attempt at stretching beyond porn into self-help, and don’t forget to have a look at the next production, coming in 2017!

WordPress Integrates WebVR 360° Support

Good news in the blogopshere. According to this article in The Verge by Jacob Kastrenakes, WordPress now supports 360° video, though unsure whether this means it supports stereoscopic video.

Open source project WebVR is the key, and that means that you can watch, at minimum, 360° videos embedded in WordPress blogs.

One of the issues this brings up is a simple question: What is VR? In the annals of VR porn, we don’t think of virtual reality as anything but stereoscopic video. It can be 180° or 360 °, or anything in between to qualify, but if it’s not stereoscopic, the video is not virtual reality.

That makes complete sense. If you’re watching a 360° video, cool and interesting as it is, you’re not immersed, and if you’re not immersed in an alternate reality, then you’re not experiencing virtual reality.


Pay for VR Content? That isn’t VR Porn? Wevr say, “Yes!”

Encouraging article in Variety today, courtesy of writer Janko Roettgers. Wevr, a virtual reality company that produces and aggregates movies and games, has begun charging for its high end cinematic VR content. The subscription term is yearly, and the price is very very affordable.

Screen capture from Jon Favreau's VR production Gnomes & Goblins
Jon Favreau’s Gnomes & Goblins

This is good news. At some point, companies outside VR porn must begin generating revenue. It’s only fair. Look at some of the work being produced out there. Even if you’re not familiar with the process of VR production, it’s obvious that a ton of time, and thereby money, was consumed seeing many of these projects through to completion.

I hope this  means a company like Wevr is more likely to survive these lean, early times, and that it foreshadows positive for 2017. Until the advertising dollars begin rolling in, stories like this are the ones we should rally around. It offsets bummers, like VRideo’s recent collapse.


VRR Announces BaDoinkVR Partnership with AliceX

Virtual Reality Reporter, seminal VR online magazine, today announced our partnership with live VR cam pioneer AliceX.com.

BaDoinkVR has been working with AliceX since it first launched in Q1 2016, as I allude to in my quote in the press release. It’s the perfect sister site to a VR porn site like ours. As well, I’m a long-time friend of the entrepreneur who envisioned and created the product.

Girl looking through Gear VR headset
BaDoinkVR partners with AliceX on white label

With this partnership, we’re the first company to take advantage of AliceX’s white label service. This means that we will be able to market AliceX as our own product, inasmuch as the design and feel of AliceX will be consistent with that of BaDoinkVR. Additionally, the brand itself will be one of our choosing.

This partnership will result in further synergy between our respective companies, and for AliceX, additional partners throughout the industry, including 2D live came companies, VR porn companies like ours, and non-VR subscription-based porn sites.

Facts vs. Friction: VR Porn’s Role in Data Commercialization (part 2)

This is part 2 of 2. In the first part, I tried to provide a little background on the subject of data commercialization, and how the opportunity arose–basically fell in my lap–for BaDoinkVR. In short, we were–and still are–in the position to generate some very it looked like a goldmine. We were in the position to generate numerous surveys, and, most importantly, numerous targeted responses inexpensively.

Zoe Doll sporting Gear VR headset in office

The issue we ran into is no surprise: fear of VR porn. Every research firm we spoke with, even those salivating at the notion of having so much consumer data at their disposal, so much more than any other research group, demurred.

I did not bang my head against the wall too much after resigning myself to the fact that this bird was not going to fly. However, in a broader sense, it made me sad. The truth, after all, is out there; or, more accurately, the truth is in here. Yet, the fact that the truth is being written by a porn company means that research firms are opting to fly blind.

An association with us potentially damages reputations. And that risk is significant enough that all would prefer to guess at the truth, work from unnecessarily small, and thereby likely inaccurate data. It’s an unfortunate commentary. And it only underscores the value of truth.

Perception, we know, always outranks truth, even in the time of Big Data.

Facts vs. Friction: VR Porn’s Role in Data Commercialization (part 1)

Many, many months ago a gentleman approached me via Email, curious as to whether BaDoinkVR was interested in sponsoring an event in Europe. We talked about VR porn, our progress, my hopes. When I alluded to our formidable traffic volume, and subscriber base, the guy immediately changed the subject, away from sponsorship, and into data commercialization. The sale of data, more

Porn star Miriam Prado posing as mystic and wearing Google Cardboard to watch VR Porn
Have no fear: VR porn data is VR data

Data commercialization is not something my company ever considered. It was never on our radar. Perhaps, a blind spot. More likely, the fact that we haven’t, historically, had user data that would be of any commercial value played a key role.

Continue reading Facts vs. Friction: VR Porn’s Role in Data Commercialization (part 1)

Notebook Review Looks at Google DayDream View

This review of Google Daydream View, penned by Jamison Cush, is thorough and comprehensive. There are no mentions of VR porn or BaDoinkVR, but that can be forgiven. When I read an article, and note that kind of omission, I’m always inclined to blame the editor.

Bird's eye view of Google Daydream View HMD
Bird’s eye view of Google Daydream View

He praises the design and feel of the device, as well as the intuitive remote. Unfortunately, there are some damning drawbacks to the new Daydream Viewer, specifically an unimpressive 110° field of view and insufferable amount of light leak. Light leak, in all HMDs, in this nascent stage of VR development, is unavoidable, but Cush points out that in the case of Daydream Viewer, the leakage is flood-like.

I take all of his comments to heart. What worries me about this write-up is that it underscores a persistent Google deficiency: they simply fall short when it comes to developing physical devices.

Of course, even if Daydream Viewer never improves adequately enough in subsequent iterations, all is not lost. So many manufacturers are on board with the Daydream platform, and I reckon many of those will develop their own headset, and maybe most of those will be vastly better than Google’s.

Still, it does not make for the best first impression, especially if you’ve been called the Gear VR Killer for nearly a year.