What is Badoink VR’s company vision?
Our goal with BaDoinkVR has been the same since we first launched in July 2015: to be the premier VR porn brand, and to do so by leveraging our tech acumen—manifest in the native, mobile and desktop VR apps we’ve developed—and our production skills and experience.
We are informed that Badoink VR has added several new features that were requested by users, can you tell us about them?
New features and refinements are constantly being introduced, thanks in large part to the ongoing dialog between us and the consumer. It’s a conversation that takes place inside the BaDoinkVR Feedback Forum. This engagement has inspired improvements in everything from frame rates to scaling and beyond. We see all of this feedback as crucial to the evolution, not only of BaDoinkVR, not only of VR porn, but of VR tech in its entirety.
What international events is Badoink’s VR team planning to attend in 2016 and 2017?
2016 was a very active year for us. 2017 looks much the same. In 2016, we were/will be in attendance and/or speaking at the following:
Future Artefacts (London 2016)
Pioneers.io (Vienna 2016)
Mobile Marketing Innovations Day (Vienna 2016)
XBiz Miami (Miami 2016)
XBiz Berlin (Berlin 2016)
South by Southwest (Austin 2016)
Southwest Sexual Alliance (Austin 2016)
Webmaster Access (Amsterdam 2016)
Bits & Pretzels Conference (Munich 2016)
Porn Film Festival (Berlin 2016)
In 2017, you can expect to see us at the likes of CES, South by Southwest, and many, many more.
Is Badoink VR’s content going to support PSVR and HTC Vive?
We already have a solution for HTC Vive, and you can count on us for support of Playstation VR, as well, shortly after its launch in Q4.
Is Badoink VR considering live-streaming?
We presently collaborate with the likes of AliceX to provide virtual reality live cam sessions to BaDoinkVR subscribers.
Is Badoink VR going to offer pay-per-view or pay-per-download in the future?
Nothing is off the table, but it is not in our immediate plans. There are certainly platforms out there that are doing this already. For example, we collaborated with Gamelink.com, providing, along with VR porn content, the technology required to offer VR stereoscopic 3D video to their end users.
Affordable 360 camera such as Samsung Gear 360 is now available to consumers, would Badoink VR ever consider accepting user-generated content?
It’s something we would consider, but at this point, these cameras, like the Gear 360, like the Ricoh Theta—they’re not stereoscopic 3D cameras. They’re not immersive. They don’t actually output virtual reality content.
Is Badoink VR going to expand and explore different genres of VR porn?
We’re experimenting with different niches all the time, but check back in Q4. We’re going to launch something big, fresh, and full of swagger.
What do you see VR porn in the next 5 years?
You’ll begin to see volumetric VR experiences, the ability to navigate through different environments—imagine a virtual bordello, for example—and enter different rooms that cater to your passions and predilections. Scene quality will continue to improve as new camera technology comes to market. Haptic solutions will be more plentiful and more pervasive. Consumers will also demand more variety. Right now, POV wins the day, but that will change. Additionally, you’ll see more and more women hopping on board, opting for VR porn. Prices for HMDs will drop, and the number of platforms comparable to Gear VR’s Oculus Home will increase—Google Daydream’s release later this year is just the beginning.
When would you predict that VR porn, the format itself becomes the norm?
Virtual Reality is still so new, so nascent. We haven’t even reached the early majority. The tech must evolve dramatically before VR is the next great mass communication medium. It will happen. But that means 10 years, at a minimum, before VR porn becomes the norm.