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VR Sickness: Anecdotal Concerns are Valid Concerns

This article appeared in CNBC today, written by Matt Clinch. Now VR tech wonks would undermine his observation because it’s one man’s opinion (never mind that that one man acknowledged the fact that this evidence is anecdotal). They would look at this article in a myopic manner, site a lack of data, seek to diminish its validity. That’s the wrong approach.

It’s impossible to argue that VR today is anything but embryonic, that however great the excitement, that most of this excitement comes from the signals we’re seeing, signals of what is to come. That is, again, why VR porn is the torchbearer of this new revolution. Even if the overwhelming majority of content is relegated to the category of demo, VR porn delivers.

But I digress. Nothing new there.

An employee here at BaDoinkVR noted a great sensitivity to VR sickness. It was particularly troubling since he’s a QA engineer. What he found though was that, over time, he adjusted, and grew more comfortable. It took a couple of months, but at this point he rarely, if ever, experiences it watching VR porn.

Todd Glider: I serve as CEO of CM Productions, LLC, the company behind global brands BaDoink.com and BaDoinkVR.com, among others. Founded in 2006, BaDoink initially launched as an innovative adult entertainment site with a proprietary tech platform enabling users to view and wirelessly transfer videos to any device. In 2015, BaDoink entered the burgeoning VR sector, developing a virtual reality entertainment solution for adult consumers.BaDoinkVR.com updates with new scenes weekly, and features 360° and 180° immersive 3D videos with motion tracking, binaural audio and more. In 1998, I got my start in the IT sector as Creative Director of seminal e-Commerce company Interactive Telecom Network, Inc. I later served as CEO of European traffic program EuroRevenue. Todd holds an M.F.A. from the University of Miami.

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