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    Categories: Opinion

Pay for VR Content? That isn’t VR Porn? Wevr say, “Yes!”

Encouraging article in Variety today, courtesy of writer Janko Roettgers. Wevr, a virtual reality company that produces and aggregates movies and games, has begun charging for its high end cinematic VR content. The subscription term is yearly, and the price is very very affordable.

Jon Favreau’s Gnomes & Goblins

This is good news. At some point, companies outside VR porn must begin generating revenue. It’s only fair. Look at some of the work being produced out there. Even if you’re not familiar with the process of VR production, it’s obvious that a ton of time, and thereby money, was consumed seeing many of these projects through to completion.

I hope this  means a company like Wevr is more likely to survive these lean, early times, and that it foreshadows positive for 2017. Until the advertising dollars begin rolling in, stories like this are the ones we should rally around. It offsets bummers, like VRideo’s recent collapse.

 

Todd Glider: I serve as CEO of CM Productions, LLC, the company behind global brands BaDoink.com and BaDoinkVR.com, among others. Founded in 2006, BaDoink initially launched as an innovative adult entertainment site with a proprietary tech platform enabling users to view and wirelessly transfer videos to any device. In 2015, BaDoink entered the burgeoning VR sector, developing a virtual reality entertainment solution for adult consumers.BaDoinkVR.com updates with new scenes weekly, and features 360° and 180° immersive 3D videos with motion tracking, binaural audio and more. In 1998, I got my start in the IT sector as Creative Director of seminal e-Commerce company Interactive Telecom Network, Inc. I later served as CEO of European traffic program EuroRevenue. Todd holds an M.F.A. from the University of Miami.